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Text File  |  2009-04-27  |  6.9 KB  |  175 lines

  1.  
  2. function units_rlauncher_alien_setup()
  3.     units_setup(3,true,ENET_EFFECT_PS_SETUPSMOKE_LARGE,ENET_EFFECT_GEOMETRY_BIGROCKETALIENSHADOW)
  4.     units_reloadfirespots(uniGetExecutor(),2,ENET_EFFECT_BULLET_BIGROCKETALIENROCKET)
  5. end
  6.  
  7. function units_rlauncher_alien_resetup()
  8.     units_setup(3,true,nil,ENET_EFFECT_GEOMETRY_BIGROCKETALIENSHADOW)
  9.     units_reloadfirespots(uniGetExecutor(),2,ENET_EFFECT_BULLET_BIGROCKETALIENROCKET)
  10. end
  11.  
  12. function units_rlauncher_alien_select()
  13.     units_select(22,4)
  14. end
  15.  
  16. function units_rlauncher_alien_unselect()
  17.     units_unselect()
  18. end
  19.  
  20. function units_rlauncher_alien_selectenemy()
  21.     uniGetExecutor():addSimpleEffect(ENET_EFFECT_SELECTEDGEOMETRY_ENEMY)
  22. end
  23.  
  24. function units_rlauncher_alien_damaged()
  25.     uniGetExecutor():applyDamage(uniGetLife())
  26. end
  27.  
  28. function units_rlauncher_alien_highlight()
  29.     uniGetExecutor():addEffectWithRadius(ENET_EFFECT_GEOMETRY_HIGHLIGHT,15)
  30. end
  31.  
  32. function units_rlauncher_alien_explode()
  33.     units_explode_big1()
  34. end
  35.  
  36. function units_rlauncher_alien_move()
  37.     local unit = uniGetExecutor()
  38.     local sound = unit:play3DSound("bigrocket_alien_move.wav",1)
  39.     local steps = {}
  40.     local i = 0;
  41.     for i = 0,1 do
  42.         steps[i] = unit:getBone(ENBT_STEPEMITTER,i):addSimpleEffect(ENET_EFFECT_DYNAMICGEOMETRY_LIGHTTANKSTEPSEMITTER)
  43.         steps[i+2] = unit:getBone(ENBT_STEPEMITTER,i):addSimpleEffect(ENET_EFFECT_PS_NEWTRACKSMOKE3)
  44.     end
  45.     waitDeath(unit:addRotationEffect(ENET_EFFECT_ROTATE_UNIT,MATH_PI * 1.0))
  46.     waitDeath(unit:addMoveEffect(ENET_EFFECT_MOVE_LINEAR,100))
  47.     sound:destroy()
  48.     unit:play3DSound("bigrocket_alien_stop.wav",0):destroy()
  49.     for i = 0,1 do
  50.         if(unit:getScale() < 1.0) then 
  51.             steps[i]:destroy()
  52.         else
  53.             steps[i]:setTransformOwner()
  54.             steps[i]:suspendedDestroy(70)
  55.         end
  56.         steps[i+2]:suspendedDestroy(1.0)
  57.     end
  58. end
  59.  
  60. function units_rlauncher_alien_fire()
  61.     local unit = uniGetExecutor()
  62.     wait_for_platform(unit)
  63.     local gt = unit:getBone(ENBT_GUNTOWER)
  64.     unit:play3DSound("bigrocket_alien_prepareforfire.wav",0):destroy()
  65.     unit:addAnimationToQueue(ENAT_PREPAREFORFIRE1,1)
  66.     unit:addAnimationToQueue(ENAT_FIREPOSITION1,MATH_INFINITY)
  67.     pause(1.0)
  68.     local sound = gt:play3DSound("bigrocket_alien_guntower_rotate.wav",1)
  69.     waitDeath(gt:addRotationEffect(ENET_EFFECT_ROTATE_GUNTOWERTOTARGET,MATH_PI,uniGetTarget()))
  70. --    waitDeath(gt:parabolicTargetting(uniGetTarget()))
  71.     sound:stopSound()
  72.     local st_ps = gt:addSimpleEffect(ENET_EFFECT_PS_BIGROCKETFIRE)
  73.     unit:findEffect(ENET_EFFECT_BULLET_BIGROCKETALIENROCKET):executeCommand(ENC_FIRE1)
  74.     pause(0.4)
  75.     st_ps:suspendedDestroy(2.0)
  76.     units_reloadfirespots(uniGetExecutor(),2,ENET_EFFECT_BULLET_BIGROCKETALIENROCKET)
  77.     pause(1.0)
  78.     sound = gt:play3DSound("bigrocket_alien_guntower_rotate.wav",1)
  79.     waitDeath(gt:addRotationEffect(ENET_EFFECT_ROTATE_GUNTOWERDEFAULT,MATH_PI,uniGetTarget()))
  80.     sound:stopSound()
  81.     unit:addAnimationToQueue(ENAT_AFTERFIRE1,1)
  82.     unit:setCurrentAnimationRepeatCount(1)
  83.     unit:play3DSound("bigrocket_alien_prepareforfire.wav",0):destroy()
  84.     unit:addFireArrow()
  85. end
  86.  
  87. registerCommand(ENSCRIPTSET_BIGROCKET_ALIEN,ENC_MOVE,"units_rlauncher_alien_move")
  88. registerCommand(ENSCRIPTSET_BIGROCKET_ALIEN,ENC_FIRE1,"units_rlauncher_alien_fire")
  89. registerCommand(ENSCRIPTSET_BIGROCKET_ALIEN,ENC_FIRE2,"units_rlauncher_alien_fire")
  90. registerCommand(ENSCRIPTSET_BIGROCKET_ALIEN,ENC_SELECT,"units_rlauncher_alien_select")
  91. registerCommand(ENSCRIPTSET_BIGROCKET_ALIEN,ENC_SELECTENEMY,"units_rlauncher_alien_selectenemy")
  92. registerCommand(ENSCRIPTSET_BIGROCKET_ALIEN,ENC_UNSELECT,"units_rlauncher_alien_unselect")
  93. registerCommand(ENSCRIPTSET_BIGROCKET_ALIEN,ENC_SETUP,"units_rlauncher_alien_setup")
  94. registerCommand(ENSCRIPTSET_BIGROCKET_ALIEN,ENC_RESETUP,"units_rlauncher_alien_resetup")
  95. registerCommand(ENSCRIPTSET_BIGROCKET_ALIEN,ENC_DAMAGED,"units_rlauncher_alien_damaged")
  96. registerCommand(ENSCRIPTSET_BIGROCKET_ALIEN,ENC_EXPLODE,"units_rlauncher_alien_explode")
  97. registerCommand(ENSCRIPTSET_BIGROCKET_ALIEN,ENC_HIGHLIGHT,"units_rlauncher_alien_highlight")
  98. registerCommand(ENSCRIPTSET_BIGROCKET_ALIEN,ENC_INSIDE,"units_inside")
  99.  
  100. -- make description of unit
  101. desc = getEffectDescriptionP(ENET_UNIT_BIGROCKET_ALIEN)
  102. desc.ClassID = ENCLASS_MESHINSTANCE
  103. desc.EffectClassType = ENECT_GEOMETRY
  104. desc.FileName = "bigrocket_alien.rmd"
  105. desc.ScriptSet = ENSCRIPTSET_BIGROCKET_ALIEN
  106. desc.MoveType = ENMOVE_GROUNDORIENTED
  107. desc.RenderType = ENRENDERTYPE_GEOMETRY
  108. desc.Material = ENMAT_RIGIDSKINNEDMESH
  109. desc.MaterialColors = units_materialcolors_human
  110.  
  111. -- shadow
  112. desc = getEffectDescriptionP(ENET_EFFECT_GEOMETRY_BIGROCKETALIENSHADOW)
  113. desc.ClassID = ENCLASS_MESHINSTANCE
  114. desc.EffectClassType = ENECT_GEOMETRY
  115. desc.FileName = "bigrocket_alien_shadow.rmd"
  116. desc.RenderType = ENRENDERTYPE_SHADOW
  117. desc.Material = ENMAT_SHADOW
  118. desc.MaterialColors = units_materialcolors_shadow
  119.  
  120. -- register new unit to logic
  121. unitDesc = logic_getUnitDescP(16)
  122. unitDesc.group = 0
  123. unitDesc.order = 4
  124. unitDesc.unit_res_id = ENET_UNIT_BIGROCKET_ALIEN
  125. unitDesc.unit_icon_id = "Bigrocket_a_small_normal.dds"
  126. unitDesc.active_id = "Bigrocket_a_small_active.dds"
  127. unitDesc.pressed_id = "Bigrocket_a_small_pressed.dds"
  128. unitDesc.big_icon_id = "Bigrocket_a_big_normal.dds"
  129. unitDesc.small_icon_id = "Bigrocket_l_stats.dds"
  130. unitDesc.HP = 3
  131. unitDesc.MP = 10
  132. unitDesc.WR = 4
  133. unitDesc.min_WR = 2
  134. unitDesc.WD = 3
  135. unitDesc.WR2 = 0
  136. unitDesc.min_WR2 = 0
  137. unitDesc.WD2 = 0
  138. unitDesc.ability = 0
  139. unitDesc.transport = 0
  140. unitDesc.value = 4
  141. unitDesc.race = 1
  142. unitDesc.fire_pause = 5.0
  143. unitDesc.move_pause = 0.7
  144. unitDesc.unit_info_scale = 0.06
  145. unitDesc.scn_name = "ARTILLERYA"
  146.  
  147. ------------------------------------------------------------------------------------------------------
  148. ------------------------ effects related to unit------------------------------------------------------
  149. ------------------------------------------------------------------------------------------------------
  150.  
  151. function bullets_bigrocketalien_fire()
  152.     local bullet = uniGetExecutor()
  153.     bullet:setTransformOwner()
  154.     bullet:play3DSound("bigrocket_alien_rocket_start.wav",0):destroy()
  155.     waitDeath(bullet:addMoveEffect(ENET_EFFECT_MOVE_ROCKETSTART,130,uniGetTarget(),40.0))
  156.     local light = bullet:addSimpleEffect(ENET_EFFECT_LIGHT_ROCKETENGINE)
  157. --    local sound = bullet:play3DSound("bigrocket_alien_rocket_fly.wav",1)
  158.     bullet:play3DSound("bigrocket_alien_rocket_fly.wav",0)
  159.     local track = bullet:addSimpleEffect(ENET_EFFECT_PS_BIGROCKETENGINE)
  160.     waitDeath(bullet:addMoveEffect(ENET_EFFECT_MOVE_ROCKETFLYPARABOLA,150,uniGetTarget(),7.0))
  161. --    waitDeath(bullet:parabolicFly(uniGetTarget()))
  162. --    sound:destroy()
  163.     light:destroy()
  164.     track:suspendedDestroy(1.0)
  165.     bullet:play3DSound("bigrocket_alien_rocket_explode.wav",0):destroy()
  166.     bullet:setVisibility(false,true)
  167.     bullet:addSimpleEffect(ENET_EFFECT_LIGHT_ROCKETEXPLODE):delayedDestroy(1.0)
  168.     bullet:addSimpleEffect(ENET_EFFECT_PS_BIGROCKETEXPLODE):suspendedDestroy(1.0)
  169.     uniGetTarget():executeCommand(ENC_DAMAGED)
  170.     pause(1.0)
  171.     bullet:destroy()
  172. end
  173.  
  174. registerCommand(ENSCRIPTSET_BULLET_ALIEN_BIGROCKET,ENC_FIRE1,"bullets_bigrocketalien_fire")
  175.